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School of Computer Science Carnegie Mellon University 5000 Forbes Ave. Pittsburgh, PA 15213, USA |
homepage: http://www.programmingvision.com |
| 2006 - now |
Carnegie Mellon University PhD candidate - Robotics Institute |
| 2002 - 2006 |
University of California Berkeley Bachelors of Science - Electrical Engineering and Computer Science Bachelors of Arts and Science - Applied Math |
| Fall 2006 | TA, 15-462: Computer Graphics I |
| Spring 2008 | TA, 16-899: Topic in Robot Motion Planning |
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Aug 2007 - Dec 2007 |
Intel Research Internship - Building a system for a robot to autonomously load and unload a dishwasher and perform other kitchen tasks while considering dynamic environments and uncertainty. |
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Jun 2007 - Aug 2007 |
JSPS Research Fellowship - Developed algorithms at the Digital Human Research Center in Japan for robots to autonomously grasp objects in complex environments. Applied these algorithms on the humanoid robot HRP2 for a pick and throw tasks. |
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Sep 2006 - Dec 2006 |
Lunar Rover Project - Part of a team to research the possibilities of sending a rover up to the moon to search for ice. |
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Jun 2005 - Dec 2005 |
Microsoft Internships - Xbox 360 Team
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Jan 2005 - June 2005 |
Microsoft Imagine Cup 2005 Rendering Competition - Semi-finalist. Created a heavy GPU driven 3d demo that integrated computer vision to have the user interact with the demo using his face. |
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Feb 2004 - Aug 2006 |
UC Berkeley CITRIS Teleimmersion Lab
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May 2004 - Aug 2004 |
University of Central Florida - Computer vision research in face tracking using Active Appearance Models. |
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Feb 2004 - May 2004 |
UC Berkeley - Created algorithms for tracking cars on the street to be used later for car recognition. |
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2006 |
Warren Dere Design Award Recipitent - Presented to a graduating senior whose accomplishment in engineering is judged to be most outstanding. |
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Spring 2005 |
Dean's Honor List - UC Berkeley Applied Math |
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2003-2005 |
Participated in the UC Berkeley programming team and ACM competitions |
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2002-2006 |
Noted Class Projects at UC Berkeley
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2001-2005 |
Game Programming - Worked on several 3D space simulation games with a small team. The custom game engine featured databases, extensive developer tools, artificial intelligence, fast and accurate physics and collision detection, particle effects, and dynamic shader compilation with GPUs. Submitted several times to independent game competitions. |
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1998 |
3D Engine Project - Wrote a 3D engine from scratch that rotated and shaded simple 3D shapes. |